How To Do Koshi Guruma: Step-by-Step Guide

Koshi guruma is a throwing technique in judo, it belongs to the Koshi waza group, hip throws.

Koshi guruma has a high success rate in judo, it is also very effective in no-gi grappling and MMA. 

Former UFC champion Ronda Rousey was famous for using Koshi guruma against her opponents.

One of the biggest advantages of Koshi guruma is that you end up in a perfect Kesa-gatame, which is a very dominant position in side control.

In this article, you will learn how to do Koshi guruma in a step-by-step guide.

How to do Koshi guruma (step-by-step guide)

Important note: In this guide, we have broken down this throw into several steps. This does not mean that you have to execute each step separately, sometimes you have to execute several steps simultaneously.

1. What grip to use? (Kumi Kata)

The main grip for Koshi guruma is the headlock, you have to take full control of the head and use it for the throw, remember, wherever the head goes the body follows.

Now what to do with the other hand?

For Koshi guruma, there are two ways to grip with the other hand:

A. Grip the lapel.

Koshi guruma with a lapel grip

B. Grip the sleeve

Koshi guruma with a sleeve grip

Both grips are valid and are very effective, so use whatever grip that presents itself to you in the match.

2. How to enter?

Koshi guruma is all about entry, its biggest challenge is to enter into the opponent’s grappling range and skip their defenses and wrap one arm around their neck. This is no easy task, you have to be slick and tricky.

When you are in a standard Kumi kata with your opponent, it becomes very difficult to bypass their arms and wrap your arm around their neck. 

Standard Kumi Kata:

  • One hand grips the lapel
  • The other hand grips the sleeve

What is the best entry?

There are two great entries for Koshi guruma:

A. Enter with no prior grip

The best Koshi guruma throws you will see high-level judokas executing successfully in competition are the ones where they come from outside without any prior grip walking towards the opponent as if they are just about to establish a standard Kumi kata, then once they enter in the opponent’s grappling range, they jump on the neck with a sudden and explosive move and initiate the throw.

B. Combine Koshi guruma with O goshi

What’s beautiful about these two throws is that they are the opposite of each other, and therefore they complete each other.

If you don’t know how to do O goshi, there is a full step-by-step guide that we have dedicated to it. Take a look here.

The grip for O goshi is as follows:

  • You go under the opponent’s armpit and wrap your arm around their hip
O goshi

The grip for Koshi guruma:

  • You go over the opponent’s shoulder and wrap your arm around the neck

How to combine them?

Remember, the goal here is to enter into the opponent’s grappling range, bypass their arm’s defense and wrap your arm around their neck.

The trick here is to fake an O goshi then go for Koshi guruma. Do a feint with your arm as if you want to go under your opponent’s armpit, do it once or twice until you create a pattern in your opponent’s head and make them believe that your next move is going to be O goshi. 

Your opponent will be ready to prevent you from going under their armpit, once you feel that you have hypnotized them, make a sudden and explosive move and go over their shoulder, then wrap your arm around their neck.

Note that you can also do the opposite thing and fake going up for Koshi guruma then go down for O goshi. This combination can go both ways.

3. Step in

Supposing that you are going to wrap your opponent’s neck with your right arm:

1. Take a step with your right foot and place it between your opponent’s feet

2. The deeper you go with your step under your opponent the more control you will have over your opponent’s weight.

3. Pivot on your right foot and turn to face the same direction your opponent is facing. You have to do a 180° turn.

4. Take a step with your left foot to join your right foot. You are free to place it wherever you feel comfortable. The essential thing is to use it as a pushing mechanism for the throw.

In this example, the white gi judoka went extremly deep under his opponent which left no chance at all for the blue gi judoka to defend

4. Hip to hip 

Your hips must be glued to your opponent’s hips, there should be no space in between.

If you try to toss your opponent with your hips away from their hips, chances are that your throw won’t be a success.

Your opponent’s body must become an extension of your own body in order for you to manipulate it and have full control over it.

5. Lower your level

Bend your knees slightly and lower your hips’ level.

The knee bending will help you activate your quadriceps and glutes for the throw.

Lower your hips in order to control the center of your opponent’s body mass which is the hips. Your hips must be lower than your opponent’s hips to take that center of gravity away.

Notice how the white gi judoka’s hips are lower than the blue gi judoka’s

6. Corkscrew motion

Now is the time for the final part of the throw, the lift, and the toss.

A. Lift your opponent on your back by pulling their head forward

B. Do a corkscrew motion: Pivot around 180°.

This is a critical step that many judo students miss. 


We have agreed in step 3 that you have to step in and pivot 180° until you face the same direction your opponent is facing.

Now for this step, you have to pivot again another 180°, so in total, you are going to do 360° for the whole throw. That is why it is called the corkscrew motion.

Notice how the blue gi judoka started looking at the ref then finished the throw looking at the ref again, he made a 360° turn


If at the beginning of the throw you were facing north, you have to end up facing north when you are on the ground. 

7. Finish with Kesa-Gatame


This is the beauty of Koshi guruma, it always ends in a dominant position in side control, Kesa-Gatame.

Once you are in Kesa-Gatame, you will have multiple options to transition to any submission you want. There are plenty of submissions that you can do from this dominant hold.